Post by Tom Shirley on May 18, 2014 15:51:10 GMT -5
Some of these have been taken from other sources, and some have been used by other members here:
Fundamentals of Subbuteo solo playing
- Start with an existing sensible set of rules like the FISTF rules or the Advanced rules (see download section to obtain
official versions).
- Modify the blocking rule so that attacks are not shut down immediately.
- Work something out regarding goal keeping and home advantage (if needed).
- Experiment with game duration so that the number of goals scored per half-game is about 1.5 on average. Half-game
duration is left to the individual although 12 mns is a good starting point.
These were taken from the late-great Solo Subbuteo Syndicate forum that I and John Coyle were a part of:
"Platini variant:
- An attacking figurine is allowed to be flicked at the ball a maximum of three times in succession (usual rule).
- Blocking during regular open play is allowed after every other attacking flick.
Zico variant:
- An attacking figurine is allowed to be flicked at the ball an unlimited number of times in succession (unusual rule).
- Blocking during regular open play is allowed after every other attacking flick.
Maradona variant:
- An attacking figurine is allowed to be flicked at the ball a maximum of three times in succession (usual rule).
- Blocking during regular open play is not allowed.
Common to all variants:
- Blocking after a positional flick by the attacker is always allowed: throw-in, corner, free-kick and onside (tick) flick.
- Blocking if due is always allowed. See the rule set manual you are using to see in which cases a defensive flick is due.
- The solo league recommends the use of these rules but it is not required to follow them. If you have your own and they
satisfy the fundamentals of solo playing, then it is quite alright.
Goal keeping
- The solo league recommends the use of a battery standing upright (C or D type). Any other type of obstacle will do as
long goal scoring average per half-game is within reason (see fundamentals).
- By default, the keeper is to be positioned fully within the goal area and touching the six-yard line in alignment with the
penalty spot (this is referred to as the "default" position). When a shot is about to be taken, the keeper is to be placed
fully within the goal area such that it best protects the goal. If the ball is to be hit while moving, the keeper should be left
in its "default" position.
- Any ball that stops in the goal area or is touching the goal area lines is keeper's ball.
Sololeague approved goalkeepers: "C" size battery and plugin keeper on regular base on coin. Lego blocks are ok too.
Home advantage
- The home team is allowed one clearance flick per half-game. When the away team is about to shoot, the home team
can clear the ball from the danger zone (their call as to when) using a clearance flick.
- When the clearance flick is invoked, the home team is allowed one flick at the ball. The away team regains possession
of the ball after that single clearance flick no matter what the result of that clearance is.
- The home team kicks off the first half while the away team kicks off the second half."
Many years ago, Wayne Smith came up some rules. I could not find all of them, but here is a snippet:
"My rule: If the attacker hits another attacking figure with the
ball, no defensive flick is taken, limit 1 missed defensive flick at
a time. FISTF: If a figure falls over and the ball stops, the
figure is righted and any outstanding defensive flick is taken.
Result...if a figure falls over and the ball stops, the figure is
righted and any outstanding defensive flick is taken, even if an
attacking figure is hit by the ball. FISTF rules take priority."
Soon, John and I will be starting a solo league where legendary competitions of the past will be recreated. In brief, one player plays one half a match, someone else will play the other half, without knowing the score of the first half played. The results will be turned into John or me, and then the results complied.
If you have any solo rules that you have used, share them here!
This is still a work in process, and if anyone is interested in taking part, let me know
Fundamentals of Subbuteo solo playing
- Start with an existing sensible set of rules like the FISTF rules or the Advanced rules (see download section to obtain
official versions).
- Modify the blocking rule so that attacks are not shut down immediately.
- Work something out regarding goal keeping and home advantage (if needed).
- Experiment with game duration so that the number of goals scored per half-game is about 1.5 on average. Half-game
duration is left to the individual although 12 mns is a good starting point.
These were taken from the late-great Solo Subbuteo Syndicate forum that I and John Coyle were a part of:
"Platini variant:
- An attacking figurine is allowed to be flicked at the ball a maximum of three times in succession (usual rule).
- Blocking during regular open play is allowed after every other attacking flick.
Zico variant:
- An attacking figurine is allowed to be flicked at the ball an unlimited number of times in succession (unusual rule).
- Blocking during regular open play is allowed after every other attacking flick.
Maradona variant:
- An attacking figurine is allowed to be flicked at the ball a maximum of three times in succession (usual rule).
- Blocking during regular open play is not allowed.
Common to all variants:
- Blocking after a positional flick by the attacker is always allowed: throw-in, corner, free-kick and onside (tick) flick.
- Blocking if due is always allowed. See the rule set manual you are using to see in which cases a defensive flick is due.
- The solo league recommends the use of these rules but it is not required to follow them. If you have your own and they
satisfy the fundamentals of solo playing, then it is quite alright.
Goal keeping
- The solo league recommends the use of a battery standing upright (C or D type). Any other type of obstacle will do as
long goal scoring average per half-game is within reason (see fundamentals).
- By default, the keeper is to be positioned fully within the goal area and touching the six-yard line in alignment with the
penalty spot (this is referred to as the "default" position). When a shot is about to be taken, the keeper is to be placed
fully within the goal area such that it best protects the goal. If the ball is to be hit while moving, the keeper should be left
in its "default" position.
- Any ball that stops in the goal area or is touching the goal area lines is keeper's ball.
Sololeague approved goalkeepers: "C" size battery and plugin keeper on regular base on coin. Lego blocks are ok too.
Home advantage
- The home team is allowed one clearance flick per half-game. When the away team is about to shoot, the home team
can clear the ball from the danger zone (their call as to when) using a clearance flick.
- When the clearance flick is invoked, the home team is allowed one flick at the ball. The away team regains possession
of the ball after that single clearance flick no matter what the result of that clearance is.
- The home team kicks off the first half while the away team kicks off the second half."
Many years ago, Wayne Smith came up some rules. I could not find all of them, but here is a snippet:
"My rule: If the attacker hits another attacking figure with the
ball, no defensive flick is taken, limit 1 missed defensive flick at
a time. FISTF: If a figure falls over and the ball stops, the
figure is righted and any outstanding defensive flick is taken.
Result...if a figure falls over and the ball stops, the figure is
righted and any outstanding defensive flick is taken, even if an
attacking figure is hit by the ball. FISTF rules take priority."
Soon, John and I will be starting a solo league where legendary competitions of the past will be recreated. In brief, one player plays one half a match, someone else will play the other half, without knowing the score of the first half played. The results will be turned into John or me, and then the results complied.
If you have any solo rules that you have used, share them here!
This is still a work in process, and if anyone is interested in taking part, let me know